As alliances grow, a single flat member list stops being useful. You have core members and casual players. You have regional squads across time zones. You have specialised roles — scouts, crafters, fighters — each with their own event cadence. ApoClock's Alliance Groups give you the structure to manage this complexity without losing the clarity of the timezone dashboard.
What Is an Alliance Group?
An Alliance Group is a named, colour-coded subset of your roster. Groups are flexible by design — you decide what they represent:
- Regional squads: Asia-Pacific squad, European squad, Americas squad
- Roles: Raiders, Defenders, Scouts, Leadership
- Activity levels: Core members, casual members, inactive
- In-game units: Squad A, Squad B, Squad C
Every group gets a name and a custom colour. Member cards in that group display the group colour as an accent, making it easy to visually scan the dashboard for a specific subset of your alliance.
Creating a Group
- Open Groups in ApoClock.
- Click New Group.
- Give the group a name and choose a colour.
- Assign members to the group by selecting them from your roster.
Members can belong to multiple groups — a member might be in both Raiders and Asia-Pacific simultaneously.
Filtering the Dashboard by Group
Once groups are set up, you can filter the member dashboard to show only one group at a time. Instead of scrolling through 30 member cards, you see just the 8 members relevant to your next decision.
This is especially useful during active events — you want to know which of your Raiders are awake right now, not your full roster.
Linking Groups to Events
The real power of groups comes when you link them to events. When you create or edit an event, you can associate it with a specific group. The event's availability grid then shows only the members in that group — scoped availability, no noise.
For example:
- A war event linked to the "Core Raiders" group shows only core raider availability
- A casual resource run linked to "All Members" shows the full roster
- A leadership meeting linked to "Officers" shows only the five officers
This means your event planning decisions are always made with the right context — not a sea of data from members who aren't relevant to that activity.
Using Goal Seek with Groups
Goal Seek can be scoped to a group. When you're trying to find the best time for a raid-specific event, you don't need to optimise for your full 40-person roster — you need to optimise for the 12 people who will actually attend. Filter to the relevant group before running Goal Seek and the scoring becomes precise rather than averaged across the whole alliance.
Custom Colours for Visual Clarity
Every group has a custom colour that appears throughout the app:
- On member cards as an accent stripe
- On the event grid as a group label
- On the Groups panel as a visual identifier
Choose colours that are distinct from each other and meaningful to your team. Many alliances use region flags or game-inspired colours to make groups immediately recognisable.
A Practical Example
A 35-person alliance uses three groups, each with a name, colour, and a clear purpose:
| Group | Colour | Members | Role |
|---|---|---|---|
| Core | Red | 12 | Expected at all war events |
| Support | Blue | 15 | Attend when available |
| Reserves | Grey | 8 | Irregular availability |
War events are linked to "Core" — the event grid shows only those 12. Goal Seek optimises for their timezones. Discord reminders go out, and the schedule is clear. In practice, linking a war event looks like scoping it down to a single group:
Event: Castle Siege
Group: Core (red) — 12 members
Goal Seek: optimise for Core only
Result: best window = 19:00 UTC (10 of 12 in Prime)
Support and Reserves can still see all events on their dashboard, but the event planning overhead only applies to the members it matters for.